MMO has come a long way since playing Kesmai Island games on Compuserve for $12.00 per hour. Online games like "World of Warcraft" and "Lord of the Rings" are very different from MMO-like games (such as "The Division" or "Destiny"). Since its release in December 2011, in the past 9 years, some MMOs have caught up with the trend, while others have moved to greener pastures. But how about the price of Star Wars: The Old Republic? Is it feasible for a new player like me to jump into bending without feeling behind? How does the SWTOR and mechanism age? Does it feel dated or does new content keep things fresh?

That was the unknown age of the Jedi and the Sith. Without Yoda, Skywalker would not use lightsaber, and Obi-Wan is not our only hope. In the 3600 years before the start of the "Skywalker" legend, two warring groups tried to control the galaxy. The Sith-controlled empire and Jedi-supported republic are at war with the most famous world in the galaxy. Tatooine, Alderaan, Hoth and others all have their own stories, which are woven into epics and will forever shape our perception of MMO and "Star Wars." Although "Star Wars: The Old Republic" is currently not a Disney/Lucasfilm story, it is still a seductive, fascinating seat story that will resonate and provide entertainment for a long time.

"Star Wars: The Old Republic" was released by EA and BioWare on December 20, 2011. Bringing the old knight story from the Old Republic game into the MMO scene is definitely one of the main attractions of MMO, but also with obvious nostalgia. Traveling with the Jedi-Sith should be your call.

There are 4 different dark power and bright power path categories to choose from, each category has two subcategories, character creation is an interesting process. There are almost limitless possibilities for choosing game types and exploring categories. There are initially 12 playable types, but  purchased with real money can unlock the other 3 types. It seems that only a few types of restrictions are related to the original data, not just an arbitrary decision. For example, apart from "Empire" and "Sith", "Sith Pure Blood" cannot be used in any other categories.

Unfortunately, for SWTOR and character creation enthusiasts, there is really nothing that distinguishes it from other MMOs. In most cases, role creation is very simple. You can choose the body type, scar, hairstyle and color, and many other features that are very standard in character creation. It seriously raises the question of whether it is possible to personalize the character with more in the creative phase even in a future patch. Although it was great at the beginning, when I got into the details, the core of character creation really became bland.